Distributed build with UnrealBuildTool


I am new to unreal, and I’m trying to get Distcc working with UnrealBuildTool. I see that it is supported but I have not managed to find any documentation or particularly helpful information on doing so. I have thought about creating a dummy ‘clang’ command that invokes distcc with a clang cross compiler on the remote host but this just seems like more of a hack than a good thing :wink: