Hi, is there any specific tool in UE5 or way to distribute objects, for example, solar panels, along multiple lines? I tried to use Populating Meshes Along a Spline | Tips & Tricks | Unreal Engine video, but I can’t get the result working.
It would be great to have a tool similar to RailClone in UE.
I have bunch of small lines. There is a small gap between them. I want to scatter solar panels along those lines. This is the point cloud preview from what I normally have in 3ds Max, using RailClone:
Thanks, but can you use multiple lines at once? I don’t want to offset each row manually. I have very specific lines I need to follow and there is little to none place of freedom placement of the objects.
Also, I am trying to recreate your script but I don’t know where you got that N variable (I guess it is a variable?) and how did you get that 3-input multiplier (and where the Distance came from). Sorry, noob here :).
There is a specific project of specific solar farm. There are lines (with gaps, like I showed before) which are representing the fronts of specific solar panels. I need to scatter the panels I have along those lines. Not set / offset them manually. Like with RailClone in 3ds Max or with Cloner in Cinema 4D. I can select the lines which the geometry should follow and then see those objects following those lines. The closest thing to that which I have found in the realm of UE is this: