Hi!
We want to use the combined approach for custom UE versions. For example, programmers will compile the engine by theirselves, while content-creators will use the “installed version” of Unreal Engine.
It is legal/appropriate for us to create a product in EGS which will contain the compiled Engine, so when the engine update is coming content-creators can simply download the patch from Epic Store instead of redownloading the whole engine from our servers/cloud storages?