Distorted UVs after using Mesh Deform tools

I am noticing that part of my UVs are deformed after using the mesh Deform tools, ie DSclpt and Smooth.
Is there an easy way to fix this within the editor?
This is in UE5.

Thanks. This is for lumen so don’t have to worry about lightmap UVs. Is WorldAlignedTexture something like TriPlanar?