Distorted UVs after using Mesh Deform tools

I am noticing that part of my UVs are deformed after using the mesh Deform tools, ie DSclpt and Smooth.
Is there an easy way to fix this within the editor?
This is in UE5.

I don’t think there is exactly a way to fix it in the editor. However, if you use the WorldAlignedTexture material node, you don’t have to worry that much about UVs. It’s great for terrain. (However, you may still need to fix lightmap UVs).

Thanks. This is for lumen so don’t have to worry about lightmap UVs. Is WorldAlignedTexture something like TriPlanar?

I’ve never used Triplanar. WorldAlignedTexture is essentially an all-in-one TextureSampler and coordinate generator. It generates texture coordinates (UVs) for tiling textures, with a few different modes, such as having the texture projected from the +Z axis or from all sides. It’s not perfect, but it sure is convenient.