Hello everyone.
I’m developing (trying) a pixelart game with an orthographic camera and previously what I did was distort every mesh and sprite in the game so when the camera is tilted at 30º they will show a perfect pixel ratio (if someone is intereseted the rario is 1:1,1547 for 30º). I made it this way because I can model real 3D enviroments with 3D physics, but it shows as classic 2D sprites:
That’s ok, it but If I had to go the modeling software anytime when moving things using the vertex snap to ensure everything is correct, because every tile has actually a very odd number for depth and high and I can not use the grid snap of unreal. And I want to make a modular system that I can easyly use inside unreal.
I know I can modify the snapping options in Unreal, but I was wondering if there is an option to strech the vertical proportions of the camera. I’ve been doing some math and if the camera is at -26.565 ° (purple line) then the proportion for the ground to wall being 2:1 it shows at exactly 1:1 in camera:
However isn’t 1:1 with the width and that’s why I want to strecht the camera only vertically exactly 1,118 or horizontaly 0,89443.
Maybe I’m going for a weird solution and I just should modify the snapping, but I’m asking anyway because I didn’t find any option to strecht it and is always good to have several options for solutions.
thank you to all that take the time to read and answer