Distinguish player-created structure from structure placed by the game creator?

Assume a creative game in which (1) there are structures (building, house, etc.) placed by the game creator and (2) player-built structures using the typical FN building mechanics and materials.

Using Verse, is it possible to distinguish the two types of structures?

The use case is to treat the two types of structures differently when certain events occur during the course of the game.

Thanks!

Welcome to the forum!

You could assign preplaced props as editables to a verse device, or (perhaps easier) use tags. This would allow you to manipulate those objects via verse code. Does that sound like a solution?

I was wondering whether tags would work. I’m very new to Verse and FN Creative.

Is this the idea (broadly)?

  1. Add tags to the preplaced props.
  2. When the need arises to distinguish between preplaced and player-created objects, the presence/absence of a tag is the indicator of the object’s category.

I’m assuming there is a way to iterate through props/objects in an island.