DistanceToNearestSurface material flickering

Or it could be a GPU or driver specific problem. But yeah, he should report it just in case.

Another issue that can pop up too is when you non-uniformly scale assets. It can make the distance fields get messed up. A common mistake you’ll see dozens of threads about on here is people not understanding why there is light leaking in some house scene. Then you find out they used the default cube and scaled it around to make different walls and pieces.

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