DistanceFieldApproxAO exclusion per object possible?

So in UE 5.1 there is DistanceFieldApproxAO node in material editor, that can be used like the prebakedAO node in the UE4. A nice mask for dirt shader etc. The question is, is it possible to mask out some objects I do not want to be affected (like movable) ? I know I can entirely disable objects influence on distance field lighting in its details however that also removes it from reflections.

So is there a way to add some property, tag or whatever and mask out some objects from just this AO node in material editor? I just got few months of experience in UE so be gentle.

in StaticMesh detal ,you can find Affect Distance Field Lighting.
I’m not sure that will solve your problem

Put a custom-primitive-data on the object and check that when using the AO mask? Or not using as the data-flag would dictate…