Distance warping with in place animation (can I still extract the root motion)?

With the new distance, motion and speed warping in UE5, I have gathered you need to use root motion. With that said, if I use animations that have been animated in place, but I tick the “enable rootmotion” in the asset panel, can I use these functionalities with animations made in place? Or would I have to go back into Maya and adjust the animations to move in space?

Thank you!