How would you go about something like using the distance from the player to an object to influence a timeline’s values? E.g. there’s a scale of furthest proximity to the object (the slowest speed) to standing right next to it (the fastest speed), after which the timeline updates a variable. Is there maybe a better way of going about this? Thanks.
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A timeline always runs at the same rate, that’s what they’re for
Having said that, you can use distance from the player to the object as a multiplier for the ‘set playback rate’ node, to change the speed the timeline plays at.
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Makes sense, I’ll try that, thanks!
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