Hi
I cant get the ‘DistanceToNearestSurface’ node to work on overlapping 2d objects like a plane.
I want it to work on coastal rocks who’s roughness would change when a water shader plane overlaps it.
Can anyone help me?
Hi
I cant get the ‘DistanceToNearestSurface’ node to work on overlapping 2d objects like a plane.
I want it to work on coastal rocks who’s roughness would change when a water shader plane overlaps it.
Can anyone help me?