Hi,
I have problem with geometry. when you are close to object everything is fine and mesh has details but when we get far from mesh, top of some branches become like a big triangle. please check picture.
It seems I should change some distance detail view but I couldn’t find it.
anyone can help me with this issue ?
Thanks for your time.
Meshes and actors can use “LODOverrideComponent”
and there should be global parameters for LODs
Also each mesh can have its own LODs,
Just either google for your case + LOD, or ask chat gpt same qquestion.
Thanks for your reply.
I played a lot with LOD of the mesh that
has this problem but no success. when the wind controller is active this issue happen, when you zoom in on mesh, everything become good, when you get far from mesh, those triangle appear.
searched a lot and test many LOD, distance commands, no success.
I found the solution.
the problem is Nanite with deformation with the wind.
in the object that has the problem, mesh setting >> Nanite setting >>> the last setting is >>>
max edge length factor >>. I change it to 2 and the problem solved.
or we can use this command >>> r.Nanite.MaxPixelsPerEdge >>> I set this to 0 and applied to the all meshes in the scene.
I hope this will help others If they get the problem I had.
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