Almost there, the initial animations are twitching a bit. I’m guessing your turn in place is either slightly offset or the AO is getting in the way or being dropped before transitioning.
The rifle one is more solid. the body twitches a bit but that’s not necessarily a problem - normally that’s all masked by clothing in the end.
Walk start / walk end animations have a slight delay or freezeframe. to solve this the Paragon implementation had an abnormally long animation with an animcurve definining when it was ok to transition - if I remember correctly.
It’s kinda the same even with the rifle.
definitely getting close to an AAA level thing here though