Distance Matching Locomotion : Giving it a shot!

@ thank You!

[USER=“3140864”]MostHost LA[/USER]

At 0:23 its not playing backwards. I think the problem is with the turning 90 left animation itself, because the time on the curve float, when the first feet touches the ground it’s not properly setted up with this technique like in the TurnInPlace 90 Right is. The best solution for this will be mirror 90 right animation to the left side and use it for left turn.

The main reason of snapping riffle side to side, it’s that because it’s not interpolated, so it doesn’t look smooth.

About readjust foot do you mean situation at ~0:41?

May you mark on time?

Thank You for your feedback.