Distance Matching Locomotion : Giving it a shot!

Thanks for the response. The standard way of doing turn-in-place is exactly as you mention. My question was whether there was another way I’m not aware of that somehow makes use of distance matching.

I got my character to turn in place using the standard approach, but then I edited that approach a bit to make the turn-in-place more accurate, as shown in the below video. I show two “steps.” In the first step, I turn the character purely using the animated angle. In the second step, I turn the character to the exact position at which the turn-in-place was triggered.