Distance Matching Locomotion : Giving it a shot!

Thats not bad but if there arn’t alot of data points in the curve it won’t be that accurate since you are just lerping. The actual code for interpolation between points is much more sophisticated and takes into account tangents and what not, and still works with few data points.

What I did was just rite a quick animation modifier to swap the time and distance axis and save it as another curve so I could use the normal get float curve value function. That way I can use Epics black magic and not have to worry about the curve value being accurate.