Distance Matching Locomotion : Giving it a shot!

Are you 100% positive you weren’t just missing something like floor friction from the equation?
the movement component has a specific breaking friction parameters that lengthens/lessens the movement.

Also, since we are kicking around ideas, here’s a live talk on NOT using the movement component

this is an alternate talk with Laurent Delayen in which he essentially show the same things as the other talk (minus the warp nodes I think)

this is a talk I need to watch again as it describes the control rig stuff as well as the IK bone stuff in detail