Distance Matching Locomotion : Giving it a shot!

Yep, I was anyway. Lots of interesting concepts that were brought about by that, even if it’s not quite perfect.

The jump pre land state is also kinda interesting as it can easily be piggie backed to do land rolls if falling for a certain time length vs just a jump. Sort of. Capsule movement needs to be pushed forward by a custom curve or parameter for that to happen since in the standard blueprint the character movement component zeros out the movement when landing…