Distance Matching Locomotion : Giving it a shot!

That’s really nice , the trickiest part for me was figuring out how the kinematic equation was implemented in in the charactermovement component.

What i’m doing is solving the first order equation, but there must be some details i overlooked as my predictions still range from 0.001 to (sometimes) 2.0 Unreal Units, which is actually already enough, for me at least. I guess you could get more precise but i haven’t spent more time on this as i doubt it was really worth it.

Showing some debug distance on the video below - As you notice i’ve some trouble with clothing and skin cache compute !
Some transitions are made ‘instant’, there’s barely any smoothing happening here, only the distance matching: