Distance Matching broken ( with Link Anim Class Layer node)

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If I set the main AnimBP on the mesh in the character blueprint, and attach the Link Anim Class Layer to the BeginPlay event to apply the LayerBase ABP sub-blueprint, problems occur.

This problem is reproduced every time the editor re-runs, and a refresh distance match resolves it temporarily.

I saw an article about this problem, but I can’t solve it in my case.

Does anyone know?

Distance matching broke itself? - Development / Character & Animation - Epic Developer Community Forums (unrealengine.com)

■■■■ , still no answer ?