Hope everyone is doing swell; I am having an issue where the character pivoting doesn’t exactly look realistic. I am using distance matching. I am hoping someone can offer some tweaks I can make to get this to look a bit more realistic. I tied playing with the Max acceleration in the Character BP cand got a bit closer, but it’s still lagging behind on the first few frames of the foot being placed down. Anyone have any ideas?
NOTE: I am using lyra animations (the pivot animation is the MM_Walk_Fwd_Pivot one
My AnimBP captures are below