Distance limit for Global Light of Niagara, How can I increase?

This is a big scene, the fountain of DMX, but if the fountain exceeds a certain range, the lighting of the light will fail. How to remove the distance limit of light failure?

If you change the particle material to opaque material, there will be no such problem. If you change it to translucent material, there will be this problem. I think there should be a distance optimization of translucent material, but I don’t know where to set it


Culling in rendering

solution:
r.TranslucencyLightingVolumeOuterDistance 25000

增加透明贴图剔除距离