Distance Fields rebuilt on every machine


We have turned on Distance Fields in our project and it seems like they are built and saved locally on each machine like shaders. Is this the expected behavior? Or should they be getting saved into the package with each mesh?

Are they saved in a cache file we can copy across manually to everyone’s machine to save some time?


Uppercut Games

I’d also like an answer to this because, apart from slowing down all team members, it seems to also be a problem with automated builds.