Hello,
I am using Unreal Engine 5.3 and I came across a weird lighting issue.
Whenever I use a rect light (or point light) this error pops up:
RUNTIME DOES NOT SUPPORT WHOLE SCENE POINT LIGHT SHADOWS (Missing Vertexshader Layer support):
RectLight
This error does not occur if I use a spot light.
I tried enabling Distance Field Shadows in the Details Panel of the light which did not show the error any more but it created this weird shadows inside the interiors (see picture)
I have tried:
- Using DirectX12
- Increasing the Distance Field Resolution, Distance Field Self Shadow Bias, Distance Field Resolution Scale
- Enabling two-sided distance field generation (this somewhat fixes the shadows in the interior but not completely)
(under the static mesh editor)
None of those seem to fix the shadow issue.
I have made these models in Blender 4.0.
Is there any other settings that fixes this issue?
Thanks.