Distance Culling.

Hi @stevedarthvader,

Hmm, I tried to replicate a simple version of this on my end with the wireframe material, and I’m not getting any culling. The fact that only some are seemingly disappearing makes this harder to diagnose. Are these instances or static meshes?

I would start by setting your scalability mode to Cinematic. Cinematic greatly increases all culling distances, so if you’re still seeing this culling at this point, then we’ll know it’s not any form of distance culling causing this.

Secondly, are you using Nanite? If not, this could be a LOD issue. If you are, this could maybe be a cluster LODing issue.

Let me know and we can work from there!