Distance based heat haze effect

Hi people,

I’ve created a heat haze post processing effect and it works so far (see attachments), but now I would like to make it distance based.

Is it possible to make the effect affect only an area that is more far away but not the view camera/char+10 meters around it/him?

What elements do I need to add into my blueprint? Thx in advance!

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Is this really not possible to do with the Post Process Effect, even by using Scene Depth? Scene Depth seems to work for things like distance based fog etc., but how to achieve a
heat haze in the distance? With particles?

Ok, it worked with particle emitters+refraction material. Now I’ve only to place the emitters intelligently around the area for keeping the effects outside of the houses

If b = 1…