Hi all,
Not sure if what I want to do is entirely possible, but thought it was worth an ask.
I’m currently working on a project for visualising a vehicle - the vehicle is derived from CAD data so is quite complex with the number of shaders applied to the geometry - I am looking to add in a feature to the visualizer that will effectively dissolve the roof when viewed from the top, revealing the interior while maintaining the rest of the exterior detail.
I have seen methods for dissolving the geometry using shader networks, and this works to a degree, however the problem lies when attempting to plug the dissolve shader into translucent materials (glass).
The best way I can describe what I want to do is to have a dynamic boolean mesh that can be toggled on/off as required.
Again, not entirely sure if this is possible, but it’s worth an ask.
Thanks