Basically I’m having an issue with the export from maya/import to UE4. The main issue stems from the character I have (rigged and weight painted with A.R.T.).
When I add clothes I need to delete faces from the main mesh so that there aren’t any clipping issues with the existing animations, However whenever I delete faces from the body mesh in Maya 14 to accommodate for the new trousers, the body mesh disappears when I export it from Maya/import it into UE4. The separate trouser mesh remains, as does the skeleton structure itself and I cant figure out what’s causing it.
I’ve tried checking the normals and the skin weights and they’re all fine, I’ve also tried combining the meshes into one and that doesn’t fix it , the mesh exports perfectly when I don’t delete the faces from the legs. Has anyone else encountered this? and has anyone found a solution?
Any help would be appreciated