Hi, I am having a problem with displaying pickup information on my game HUD. I have a BP_BaseSingularPickup that gets placed in the world and the player can collect it. The functionality of that works just fine. It’s just that when the player collects it, I want an icon of the item to appear on my HUD. I already have already made the icon and it has been placed on my Widget Blueprint for the HUD as Hidden.
I have tried using a blueprint interface but I can’t seem to wrap my head around how they work. I know they’re meant for passing variables between two different blueprints but I just can’t seem to figure out how to use it, let alone use it for passing information between an actor blueprint and a widget blueprint.
I have screenshots of everything here:
Can somebody please explain to me how this whole blueprint interface thing works and what I should do for this problem?
Thanks!
Goolog