Displaying Paragraphs of Text in the Environment

I’m brand new to Unreal and hope this is the right area of the forum.

I’m hoping to make a really simple meditation experience. I want several paragraphs of text to fade in and out of the environment (i.e. not on a HUD) as a narrator reads the content.

What is the best way to do this? I’ve run into a couple tutorials but they all take different approaches, and nothing seems to work overall.

Also, is this something pausing on until 5.4 launches with Project Avalanche? Some of those toolsets seem like they could make quick work of this.

Most direct way is using the text render actor

image

This is what Epic use to write ‘example map’ in the level etc. You can change the material to make it translucent ( rather than masked ), and fade in and out

Text1

The problem with this approach, is the player has to actually stand in front of the actor

image

You can edit the material further to face the camera, but it’s hard to control when it fades in etc. So you might be better off using a text render ( or widget component ) in a blueprint. That way, you can use an overlap volume to know when the player is near, fade the text in and make it face the camera.

Text2

1 Like

Thank you so much for this! It’s really helpful, and much simpler than some of the other methods I was running into. :raised_hands:

1 Like