I’m brand new to Unreal and hope this is the right area of the forum.
I’m hoping to make a really simple meditation experience. I want several paragraphs of text to fade in and out of the environment (i.e. not on a HUD) as a narrator reads the content.
What is the best way to do this? I’ve run into a couple tutorials but they all take different approaches, and nothing seems to work overall.
Also, is this something pausing on until 5.4 launches with Project Avalanche? Some of those toolsets seem like they could make quick work of this.
This is what Epic use to write ‘example map’ in the level etc. You can change the material to make it translucent ( rather than masked ), and fade in and out
The problem with this approach, is the player has to actually stand in front of the actor
You can edit the material further to face the camera, but it’s hard to control when it fades in etc. So you might be better off using a text render ( or widget component ) in a blueprint. That way, you can use an overlap volume to know when the player is near, fade the text in and make it face the camera.