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Displaying Media Player, Paused at Start, no Autoplay?

Hello all,

UE4 newbie here, so please forgive me if this is a very basic issue.

I have a static mesh (plane) in my scene that I would like to display a video on, but I want the video to be paused until a certain frame in the level sequencer is reached at which time it starts to play. I have an event on the event track which starts the video where I need it to start and that seems to work fine. The problem is that I am having a hard time getting the video to appear without actually playing the video. I have managed to get around the issue by using the open source node, followed by a 0.5 second delay (it doesn’t seem to work without a slight delay), followed by rewind (to make sure the video is at the beginning), followed by play (to make the video visible), and then I set the rate to 0 to pause the video. See images of the network below as it exists in the Level Blueprint as well as the trigger network that exists in the Sequence Director. I suspect I am missing something as I would think that this should be an easy task.

Any help would be greatly appreciated, thanks in advance.