I am trying to make it so the players shield is activated on mouse right input(which is set inside the project settings > input > gard = mouseright button.
The guard is a static mesh texture that’s been added to my character blueprint, it should only display on holding mouse right button.
I set the gardmesh default to be invisible (visible is not checked under static mesh details).
When I press the right mouse button in games it is not displaying anymore but the functionality is still there, i know this because the now invisible shield moves an object when i push right mouse.
If I check visisble, it shows up constantly. This error happened when I converted from 4.10 to 4.14. So am I using an old method that no longer works?
Blueprint structure below