Displaying character names through script?

So, I’m working on a history game and I want players to know which real-life characters they are interacting with (think of the names displayed on-screen in Call of Duty campaigns). Does anybody know how I could do this with Blueprints and UMG?

give us a screenshot of what u want and we will tell you what’s the best option :slight_smile:

but you can use TextRender in Level, in Blueprint Text or UMG As you desire and you can change it realtime anytime you want.

give me a screenshot and i will give you my opinion.

A well-known example from “Call of Duty: Modern Warfare 2”. In this case, what I am referring to is the “Gen. Sheperd” tag. This only appears when the cursor is hovering over the character.