I’m visualizing a touch screen in UE so I want to place my user interface on an in game screen.
I’ve created “my widget” in a Widget Blueprint. I then created a blueprint actor class and added a widget component to it. For the widget component I’ve chosen the following:
Materials:
Element 0 → Widget3DPassThrough_Masked_OneSided
UI: Space → world, Widget class → “my widget”
It doesn’t appear the right way though. I can see some of the letters from my UI but it’s all twisted.
Not sure if I should use another choice under Element 0, if I need to change settings for my WidgetBP or what.
Can anybody help, please?