Hello! I’m setting up GameplayAbilitySystem for my project. Abilities work fine, and so do the effects. The one thing I can’t get to work is displaying effects of another player from my player (and vice versa)
Now I have personal status and health bar for each player, and they work fine.
I also have a dedicated frame over character’s head, and it kinda works (shows enemy’s health), but everyone can see this when anyone activates this frame. And it doesn’t show effects of that character.
Do you have any suggestions on how to display Health & effects frame only to player who wants to see it, and display the effects themselfes, like they do in personal status bar?
I think I don’t really understand how multiplayer and replications works (especially when it’s about UI between different players and characters), but until now every other feature was working perfectly.