Thanks a lot for the answer. It worked well.
"But I have one more question if it doesn’t bother you. I transformed this object into a static mesh because I tried to find a better method to work with these exploded assets imported into Unreal. After this conversion, I noticed that some parts were altered. I don’t think it’s related to normals because this issue appeared just after the conversion. Do you have any suggestions on how to manipulate these objects more efficiently or how to solve the problem?
