I have a series of tables in a scene that are hidden when the player hits a trigger, this works fine and easy to display/hide props however is it possible to hide over several seconds instead at once or even fade them in?
Any help is appreciated.
Spawn all tables as separate blueprints.
Either give each table random delay value, or let it pick random in construction blueprint
Then add event/trigger, when player triggers it, tell each table that its time.
Now each table reads that delay from creation, then waits for that delay and hides self.