Hello,
i want to get the Display Cluster API in c++. There is already the Blueprint UDisplayClusterBlueprintLib::GetAPI | Unreal Engine Documentation
The class isnt tagged as a dll Export so i cant build any “Editor” configuration.
Is there a workaround or fix for this?
Thanks!
Barbelot
(Barbelot)
2
Hello,
I am also interested in this.
I am trying to get the Display Cluster API in C++, I currently have the following code :
//Get DisplayClusterAPI
TScriptInterface<IDisplayClusterBlueprintAPI> DisplayClusterBlueprintAPI;
UDisplayClusterBlueprintLib::GetAPI(DisplayClusterBlueprintAPI);
But I get an error when compiling :
unresolved external symbol “public: static void __cdecl UDisplayClusterBlueprintLib::GetAPI(class TScriptInterface &)”
I have included “DisplayCluster” in my build.cs file as follows :
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "DisplayCluster" });
And included the header
#include "DisplayCluster/Public/Blueprints/DisplayClusterBlueprintLib.h"
but I still get the error and I don’t know why.