Display a timer as a Text Render Object in an Actor

Hi, I want to make a simple event where there’s a certain timer and when It reaches 0 it restarts the level so you have to do something in the meantime etc. I decided to display the timer on the wall and not as a widget which just confused me and can’t get it to work.

Here’s the blueprinting I’ve done to get the timer functionality down but I’m struggling with actually changing it’s text view to to my variables.

Here it’s how it looks just for reference, the min and sec objects under the timer group are textview render objects and the mins and seconds are variables for the timer functionality and are integers.

I would appreciate all the help I can get, because I know that the get array thing I did is wrong.

nevermind I just had to use the Set Text node and then convert my integer to value.

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