Display a text message from an actor.

I created an interface blueprint and attached it to an object. When I click on the object it calls a custom event. How would I go about displaying a text message to the Hud whenever this event gets called? I assume you can only call Hud functions from the Hud blueprint?


You could have the Custom Event update a Bool variable that sits in your Interface Blueprint. Your HUD would also then have to implement the Interface and check for when the Bool variable is true at which point it could then fire off your text.

Check out the Content Examples and the Blueprint HUD map, you could also see how it is handled with the Objective Event that gets updated.