Is it possible to have an FName (or int, bool, something…) function param displayed as it was an enum? So the user would only see two options, and depending on which one is selected from the dropdown menu, the function’s param is filled out with the corresponding value.
A bit more context. I’m working on a matchmaking plugin, and I ran into a small issue. When dealing with online sessions, you have to specify an FName, which will be used to differentiate between session types. It’s either GameSession or PartySession. In C++ there are dedicated macros for these which are obviously unavailable in Blueprints.
“Well why aren’t you just create an enum?” - Yes I can make an enum and use that, but since this is only needed for blueprint functions, I’d like to avoid that if possible.