Hi there, I am having no luck trying to change the displacement of a material from a z axis projection that is always perpendicular to the mesh plane. I want the displacement to be perpendicular to the camera/screen position . That is the z-axis displacement is always facing the camera just in the same way we can have a camera facing UV. Is this possible?
Not currently supported…
Nanite Virtualized Geometry in Unreal Engine | Unreal Engine 5.5 Documentation | Epic Developer Community.
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