Hello, I’m currently trying to make my texture more realistic by adding Displacement to it in modeling mode, but every time I try to add displacement I get some holes or dotted shadows in the mesh, which none of us like.
I have the mesh re-meshed to over 600,000 triangles and have nanite supported, but still it wouldn’t fix the problem
I’m using raytracing. tried Lumen but idk if that’s the probelm im just testing
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yea i’ve seen this video before, found nothing yet but i will try the fallback option to see if it’s the problem
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No it’s not the problem, I have tested each step.
I think it’s a displacement issue and not shadows and I don’t know how to fix it.
When ever i use displace, some of the mesh triangles go crazy and create flickering, which is ugly
I’m pretty sure this is the problem, How can i avoid these sharp triangles that are stabbing my mesh

Ok i found it out, i just had to smooth it, the button was literally beside the displace button
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