How do I avoid the mesh splitting when using displacement. The mesh is subdivided quite a bit. If I turn on crack free it does not update the material. I am using Flat Tess. PN Tess does not update the material as well.
Only by smoothing angle, and the more perfectly aligned corners does not happen. In games, they just happen. I think if you add a couple of edges to smooth the corner, it will fix your problem. Play indented, and look at the result.