Hey
I have a scene where I have a USD stage actor sent from Houdini
Can’t get displacement to work on it. Is it not supported?
Thanks
Hey
I have a scene where I have a USD stage actor sent from Houdini
Can’t get displacement to work on it. Is it not supported?
Thanks
Hey there!
Can you give me a bit more information about a few things
How is the material set up?
Are you trying to use a native Unreal Engine material assigned inside UE with Nanite/Tessellation enabled or are you expecting the shader network/displacement parameters exported straight out of Houdini (UsdPreviewSurface) to render automatically?
Which version of Unreal Engine are you currently using?
(Displacement workflows have shifted quite a bit between UE5 versions, especially with the newer World Position Offset/Nanite displacement features)
Is the asset imported statically or loaded dynamically via the USD Stage Actor?
In the meantime a few things I’d recommend double-checking or experimenting with:
Overriding Materials in UE
If you’re using the USD Stage Actor, you could open the USD Stage Editor, locate the prim/mesh and override its material using an Unreal Material
Nanite Displacement
If you’re on UE 5.3+ make sure Nanite is enabled on the generated static mesh representation and check if Magnitude and Center parameters are configured properly in the material settings.
Epic Documentation: Universal Scene Description in Unreal Engine
Let me know what configuration you have on your end. Hope this tip helps you