displacement on curved mesh doesnt work right

The textures need to be a power of 2.

I changed them all the 512. The most you can hope for with a high poly cube ( and these textures ), is about .5 displacement

But it looks a lot better when I use ‘flatten normal’

They’re all very low quality textures, that’s part of the problem.

This is the same mesh with a megascans material and displacement