Displacement on a pointcloud

Sorry for this noobish question, I’m very new to UE!

I’m trying to set up a displacement shader on a point cloud, but instead of moving the surface, the shader is acting on every single point/vertex.
I guess I need a node for applying the correct surface UV’s.

Can someone point me in a direction?

Thanks!

Hey @memoleak I’m actually trying to achieve that. Animating the single points in a point cloud. Can you tell me how did you achieve that?