Hi Raildex, thanks for the help.
I was about the correct my post that I’ve unchecked the “Crack Free”…
So In unreal, if I want to get good tessellation result, I still need to have an already subdivided mesh to perform smooth displacement?
Hi Raildex, thanks for the help.
I was about the correct my post that I’ve unchecked the “Crack Free”…
So In unreal, if I want to get good tessellation result, I still need to have an already subdivided mesh to perform smooth displacement?