well… probably, this is a large texture and of course it’s going to get tiled, also this is just an example but I use texture variation node with macro variation so i don’t end up with repetitive patterns, but displacement is just weird. I’ve heard that ue5 isn’t good with displacement so I’m probably going to use height mapper plugin and buy it.
Quick question, you said my texture are bad and that you never get tiled textures like that, how do you see your materials?