Hello there
I am on 5.4, and I was trying to add more reality to my mesh:
it is a stone house, and I enabled the displacement and tessellation option
But all the borders of my mesh are being wrecked. What am I doing wrong?
On the screen capture : the left is the original mesh. It has been modeled in Maya, and has a beveled edges, all in one piece.
on the right side of the screen capture, you see that all the planes are somehow streched out, and does not fit in the original proportion.
How do I correct this?
thank you <3